Fired after all other events have been fired.
Namespace: Terrarium.Sdk.Classes.CreatureAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic event IdleEventHandler Idle
Public Event Idle As IdleEventHandler
public:
event IdleEventHandler^ Idle {
void add (IdleEventHandler^ value);
void remove (IdleEventHandler^ value);
}
member Idle : IEvent<IdleEventHandler,
IdleEventArgs>
Value
Type:
Terrarium.Sdk.Classes.Creature.EventsIdleEventHandler
See Also