Animal Events |
The Animal type exposes the following members.
Name | Description | |
---|---|---|
![]() | AttackCompleted | The AttackCompleted event is fired whenever your creature has completed an attack operation. Your creature should hook this event to learn the results of the battle such as how much damage was inflicted and whether the target creature was killed. |
![]() | Attacked | Fired when an organism is being attacked by another organism. |
![]() | Born | Fired on an organism when it is first born. |
![]() | DefendCompleted | Fired when a DefendAction is completed. |
![]() | EatCompleted | Fired when an EatAction is completed. |
![]() | Idle | Fired after all other events have been fired. |
![]() | Load | Fired before all other events have been fired. |
![]() | MoveCompleted | The MoveCompleted event is fired whenever your creature has completed a movement operation. This can either mean the creature reached the destination or that the creature was blocked and can't move anymore. |
![]() | ReproduceCompleted | Fired on the parent when a ReproduceAction is completed. |
![]() | Teleported | Fired after an organism has been teleported. |