EngineSettingsBaseAnimalEnergyPerUnitOfRadius Field |
The amount of energy burned by a creature each tick just for being
alive in the game. This constant is multiplied by the creature's
radius so smaller creatures been less energy per tick than larger
creatures.
Namespace: Terrarium.Sdk.Classes.EngineAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic const double BaseAnimalEnergyPerUnitOfRadius
Public Const BaseAnimalEnergyPerUnitOfRadius As Double
public:
literal double BaseAnimalEnergyPerUnitOfRadius
static val mutable BaseAnimalEnergyPerUnitOfRadius: float
Field Value
Type:
Double
See Also