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EngineSettingsDamageToKillPerUnitOfRadius Field

The amount of damage required to before a creature is killed. This is multiplied by the Radius of the creature and so larger creatures can take many more hits than smaller creatures.

Namespace: Terrarium.Sdk.Classes.Engine
Assembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax
public const int DamageToKillPerUnitOfRadius

Field Value

Type: Int32
See Also