EngineSettingsDamageToKillPerUnitOfRadius Field |
The amount of damage required to before a creature
is killed. This is multiplied by the Radius of the
creature and so larger creatures can take many more
hits than smaller creatures.
Namespace: Terrarium.Sdk.Classes.EngineAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic const int DamageToKillPerUnitOfRadius
Public Const DamageToKillPerUnitOfRadius As Integer
public:
literal int DamageToKillPerUnitOfRadius
static val mutable DamageToKillPerUnitOfRadius: int
Field Value
Type:
Int32
See Also