Action Class |
This class defines common properties for all actions that a creature can perform. These actions include movement, reproduction, eating, attacking, etc...
Namespace: Terrarium.Sdk.Classes.Actions
The Action type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | ActionID | A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes. |
![]() | OrganismID | The ID of the creature requesting the action. This will always be the GUID/ID for your creature. |