ReproduceAction Class |
This class represents a command to reproduce and is initiated by using the BeginReproducing method. This class can be used to get the byte array representing the DNA or data that will be sent to your creature's offspring.
Namespace: Terrarium.Sdk.Classes.Actions
The ReproduceAction type exposes the following members.
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | ActionID | A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes. |
![]() | Dna | Returns the DNA information that you passed into the BeginReproduction method. This is only a copy of the original DNA since an actual pointer to the array could allow the modification of individual elements. This is a small safety measure for using a non read-only type such as an array. |
![]() | OrganismID | The ID of the creature requesting the action. This will always be the GUID/ID for your creature. |