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ReproduceAction Properties

The ReproduceAction type exposes the following members.

Properties
  NameDescription
Public propertyActionID

A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes.

(Inherited from Action.)
Public propertyDna

Returns the DNA information that you passed into the BeginReproduction method. This is only a copy of the original DNA since an actual pointer to the array could allow the modification of individual elements. This is a small safety measure for using a non read-only type such as an array.

Public propertyOrganismID

The ID of the creature requesting the action. This will always be the GUID/ID for your creature.

(Inherited from Action.)
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