MoveToAction Class |
This class represents a movement command initiated by the BeginMoving method. This class can be used to determine the final location and speed that your creature is heading during multi-tick movements.
Namespace: Terrarium.Sdk.Classes.Actions
The MoveToAction type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | A textual representation of the MoveToAction object that can be useful in debugging your creature's movement code. |
Name | Description | |
---|---|---|
![]() | ActionID | A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes. |
![]() | MovementVector | A MovementVector object representing the current speed and destination that was passed to the BeginMoving method. |
![]() | OrganismID | The ID of the creature requesting the action. This will always be the GUID/ID for your creature. |