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MoveToAction Class

This class represents a movement command initiated by the BeginMoving method. This class can be used to determine the final location and speed that your creature is heading during multi-tick movements.

Inheritance Hierarchy

Namespace: Terrarium.Sdk.Classes.Actions
Assembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax
[SerializableAttribute]
public class MoveToAction : Action

The MoveToAction type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString

A textual representation of the MoveToAction object that can be useful in debugging your creature's movement code.

(Overrides ObjectToString.)
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Properties
  NameDescription
Public propertyActionID

A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes.

(Inherited from Action.)
Public propertyMovementVector

A MovementVector object representing the current speed and destination that was passed to the BeginMoving method.

Public propertyOrganismID

The ID of the creature requesting the action. This will always be the GUID/ID for your creature.

(Inherited from Action.)
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See Also