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MoveToAction Properties

The MoveToAction type exposes the following members.

Properties
  NameDescription
Public propertyActionID

A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes.

(Inherited from Action.)
Public propertyMovementVector

A MovementVector object representing the current speed and destination that was passed to the BeginMoving method.

Public propertyOrganismID

The ID of the creature requesting the action. This will always be the GUID/ID for your creature.

(Inherited from Action.)
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See Also