MoveToAction Properties |
The MoveToAction type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActionID | A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes. |
![]() | MovementVector | A MovementVector object representing the current speed and destination that was passed to the BeginMoving method. |
![]() | OrganismID | The ID of the creature requesting the action. This will always be the GUID/ID for your creature. |