Called by the game engine in order to kill the current creature.
Since this method can only be called when the state is mutable
player's can't use the method to arbitrarily kill competing
organisms.
Namespace: Terrarium.Sdk.Classes.StateAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic void Kill(
PopulationChangeReason reason
)
Public Sub Kill (
reason As PopulationChangeReason
)
public:
void Kill(
PopulationChangeReason reason
)
member Kill :
reason : PopulationChangeReason -> unit
Parameters
- reason
- Type: Terrarium.Sdk.EnumerationsPopulationChangeReason
[Missing <param name="reason"/> documentation for "M:Terrarium.Sdk.Classes.State.OrganismState.Kill(Terrarium.Sdk.Enumerations.PopulationChangeReason)"]
See Also