AttackedEventHandler Delegate |
Describes the event handler required in order to hook into
a creature's Attacked event. The sender will always be your
creature, and AttackedEventArgs will be filled with information
to help your creature process it's turn.
This event may be fired more than once per turn and will be
fired once for each creature that initiates an attack against
your creature assuming your creature lives through the battle.
Namespace: Terrarium.Sdk.Classes.Creature.EventsAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic delegate void AttackedEventHandler(
Object sender,
AttackedEventArgs e
)
Public Delegate Sub AttackedEventHandler (
sender As Object,
e As AttackedEventArgs
)
public delegate void AttackedEventHandler(
Object^ sender,
AttackedEventArgs^ e
)
type AttackedEventHandler =
delegate of
sender : Object *
e : AttackedEventArgs -> unit
Parameters
- sender
- Type: SystemObject
- e
- Type: Terrarium.Sdk.Classes.Creature.EventsAttackedEventArgs
See Also