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EatAction Properties

The EatAction type exposes the following members.

Properties
  NameDescription
Public propertyActionID

A number that uniquely identifies this action for the game engine. This can be used to profile how many actions your creature is taking during its lifetime. Or it can be used to write a chronology of events for debugging purposes.

(Inherited from Action.)
Public propertyOrganismID

The ID of the creature requesting the action. This will always be the GUID/ID for your creature.

(Inherited from Action.)
Public propertyTargetOrganism

Returns the organism your creature chose to eat by using the BeginEating method.

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