AttackCompletedEventArgsEscaped Property |
Provides information about the status of the target creature.
If the creature escaped your attack then Escaped will be
set to True. Creatures can escape by moving out of distance
of an attack.
Namespace: Terrarium.Sdk.Classes.Creature.EventsAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic bool Escaped { get; }
Public ReadOnly Property Escaped As Boolean
Get
public:
property bool Escaped {
bool get ();
}
member Escaped : bool with get
Return Value
Type:
Boolean
True if the target creature escaped, False otherwise.
See Also