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Terrarium.Sdk.Classes.Creature.Attributes Namespace

[Missing <summary> documentation for "N:Terrarium.Sdk.Classes.Creature.Attributes"]

Classes
  ClassDescription
Public classAnimalSkinAttribute
Determines the skin used to display the organism on screen.
Public classAttackDamagePointsAttribute
Maximum damage your animal can inflict with one attack
Public classAuthorInformationAttribute

This attribute is required to be present on all creatures so that a creature's author can be identified for prize competitions. It accepts both an Author Name, and an Email. The Author Name will be used on charting pages and top x graphs, while the Email will ONLY be made available to the Terrarium team to contact users for prizes.

Public classCamouflagePointsAttribute

Determines how easily your animal can be seen by other animals

The more points you apply, the less likely it is that another animal will see you when they look around.

Public classCarnivoreAttribute
Chooses whether your animal is an herbivore or a carnivore.
Public classDefendDamagePointsAttribute
Maximum damage your animal can defend against.
Public classEatingSpeedPointsAttribute
Determines how quickly your animal can eat. The higher the value the faster food can be eaten.
Public classEyesightPointsAttribute
Determines how far your animal can see.
Public classMarkingColorAttribute
Determines the color used for special markings on the organism (not currently used by Terrarium).
Public classMatureSizeAttribute
Determines how large your organism will be.
Public classMaximumEnergyPointsAttribute
Points applied to the MaximumEnergyPoints Attribute determine how much energy your animal can store -- it determines how often your organism has to eat.
Public classMaximumSpeedPointsAttribute
Determines the top speed your animal can attain.
Public classOrganismClassAttribute

Use this attribute to identify the name of the class in your assembly that derives from either Plant or Animal, and that contains the code required for your creature to operate. This is required for each organism assembly and a load time error will be thrown if you try to introduce an assembly without one.

Public classPlantSkinAttribute
Determines the skin used to display the organism on screen.
Public classPointBasedCharacteristicAttribute
Public classSeedSpreadDistanceAttribute
This attribute would control the distance that a plant could spread it seeds were it used. Every time a plant was ready to reproduce a new plant would be generated within the radius specified by this attribute. (not currently used by Terrarium)