OrganismWriteTrace Method (Object, Object, Object, Object) |
Writes a trace to the Terrarium trace window for debugging. The Tracing routines
take a *very* small amount of time if you're not monitoring them. They are on the
order of 12 nSec per call. To meet this performance requirement there are several
overloads taking a varying number of parameters rather than a single variable argument
parameter.
Namespace: Terrarium.Sdk.Classes.CreatureAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic void WriteTrace(
Object item1,
Object item2,
Object item3,
Object item4
)
Public Sub WriteTrace (
item1 As Object,
item2 As Object,
item3 As Object,
item4 As Object
)
public:
void WriteTrace(
Object^ item1,
Object^ item2,
Object^ item3,
Object^ item4
)
member WriteTrace :
item1 : Object *
item2 : Object *
item3 : Object *
item4 : Object -> unit
Parameters
- item1
- Type: SystemObject
An object containing information for the Trace Window. ToString() will be called on the object.
- item2
- Type: SystemObject
An object containing information for the Trace Window. ToString() will be called on the object.
- item3
- Type: SystemObject
An object containing information for the Trace Window. ToString() will be called on the object.
- item4
- Type: SystemObject
An object containing information for the Trace Window. ToString() will be called on the object.
See Also