Used by the game engine in order to grow a creature. This attempts
to grow the creature's radius by one unit. It makes a copy of the
organism state rather than modifying it directly since the size and
location properties might be immutable.
Namespace: Terrarium.Sdk.Classes.StateAssembly: Terrarium.Sdk (in Terrarium.Sdk.dll) Version: 1.1.0.0 (1.1.0.0)
Syntaxpublic override OrganismState Grow()
Public Overrides Function Grow As OrganismState
public:
virtual OrganismState^ Grow() override
abstract Grow : unit -> OrganismState
override Grow : unit -> OrganismState
Return Value
Type:
OrganismState
A new organism state object, since the old object might have had
a locked state that couldn't be modified in size.
See Also